Polish and UI
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Polish and UI
This week of the game, I will focus mainly on the different UI I have designed in my game scene. I have been using different UI interface from simple to complex one to develop my game view based on what suit the taste of my game. I implemented this UI in a very similar way to the way it did in other games. It normally starts with the UI image background of the game which presents the graphical design. I also manipulated the UI button with many elements to detect user input and trigger an event.
To make something a little bit more interesting I decided to polish the game with something more advance to ensure that the game will be different and make the user more enjoyable. In the gameplay scene, I try to decorate the player with the trail renderer that comes behind the player’s sprite object which would make the player in the game more liveable.
Moreover, to improve a better experience in the game scene and make the whole scene look more active like a real situation, I considered including the relevant particle effects based on what suit the scene. There is a scene that comes with a snowfall particle and another scene that come with a falling asteroid which makes it look more realistic even though those particle does not attach to the player.
Files
HopFlee
Status | Released |
Author | Chhunly Chhek |
Genre | Survival |
More posts
- Documentation + User GuideOct 16, 2022
- Game Testing DocumentOct 12, 2022
- TestingOct 04, 2022
- HopFlee (Presentation and Graphics)Oct 03, 2022
- HopFlee (Enemies and Interaction)Sep 25, 2022
- HopFlee (Basic Level Blocking)Sep 18, 2022
- HopFlee (Player Movement)Sep 10, 2022
- Game ConceptAug 26, 2022
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