HopFlee (Presentation and Graphics)


Presentation / Graphics

In this following week, I always keep updated with the screen graphics on this 2D game platform in a unity game. A couple of game-related background has been used to standardize and make it more consistent with the style of the game. In this game, I decided to scale the UI of the scene to fit the whole screen size with aspect resolution 16:9 in ratios to make the game look better enough for the user. The art of the background is familiar like a world of cartoons that the player will be eager to wander around.

The HopFlee game scene will loop the whole background scene as this game will come with an entry point but without an endpoint to capture the spawning obstacles in the scene with simple 2D looping graphics. The sprite of the character will be animated to determine the movement of the player. The camera is equipped with a variety of movements to follow the performance of the player. The obstacles will also be animated to spawn different barriers to stop the character player’s action.


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